Factsheet


Developer

Year Seventeen
USA & Switzerland


Website

firebornegame.com


Press / Business contact

contact@yearseventeen.com

We will be at GDC 2015, contact us to request a meeting


Social

Tumblr blog

Twitter

YouTube

Facebook

Instagram

Fireborne


Fireborne is the flagship title of Year Seventeen, and is slated for release in late 2015.

Website: firebornegame.com

We describe Fireborne as a "Planet Crawler" game for PC.

• Hack and slash in a fantasy universe.
• Control the Fireborne, a shaman warrior of fire and life.
• Level him up, equip him with powerful weapons and magical artifacts.
• Use fire, earth and steel to battle the endless hordes of Greed monsters.
• Explore the entire planet of Omen; zoom out to a planetary view at any time to track your progress.
• Watch the planet returning to life as you free it from the corrupting fog that covers it.

Technology


Over two years of research and development have resulted in our flexible planetary engine - built atop Unity - which allows for the display of an entire 3D planet. Seamless landscapes can be either generated or handmade, and they support 3D decals, terrain-adaptive blending, amazing visual effects and custom planetary deformation on almost any scale.

Screenshots

History

Jean Simonet left Bethesda Softworks shortly after the release of Skyrim and began work on a game engine that could display a fully deformable 3D planet. By early 2013, his efforts had inspired Olivier Basille - Jean's old and trusted friend - to join the fight. The team was completed when writer-and-artist Jonah Lobe - creator of the Skyrim dragon - joined in early 2014. Collaboration began in earnest, and over the next few months, the concept of Fireborne began to emerge, like a fully-grown cicada.

Year Seventeen was founded in July 2014. Its members are located in both the US and Switzerland. Our collective resumes include: Skyrim, Fallout 3, Oblivion, Star Wars: The Force Unleashed, Aeon Flux, Bloodrayne 2 and Moonga. Year Seventeen is the official creator and IP-holder of Fireborne.

For the past 24 months we have been hard at work on Fireborne and its underlying technology. Fireborne is a Planet Crawler and takes place in a fantasy universe.

Although we are a team of three, Fireborne would not be where it is today without the contributions of a few key individuals, listed below.

Events

02.05.15 - Jonah made the Studio 21 Gallery Opening (link)

03.02.15 - We will be presenting Fireborne at GDC 2015 (San Francisco) (link)

Team & Collaborators

Jean Simonet

@jean_simonet

Founder of Year Seventeen

Jean has been making video games for over a decade. His most notable works include Oblivion, Fallout 3 and Skyrim. Video games have been a constant presence in his life; some of his earliest memories are of playing Bruce Lee on the Atari 800XL with is brother. Jean has lived on three continents, so far. Growing up in Gabon, he discovered the LucasArts classics, and realized the true power of the Sound Blaster with [the original] Dune.

When he's not working on video games, Jean fiddles with electronics and robots.


Olivier Basille

@olivier_basille

Co-Founder of Year Seventeen, Programming

Olivier was lured into the world of programming by the magic of video games. He made his first game in the back of a classroom - on a graphic calculator - and in 2007 he became a professional game developer with the award-winning soft-body physics simulator DMM, and helped integrate it into Star Wars: The Force Unleashed. After that, he became the lead developer on Pixelux's 3D game engine. After a brief foray into mobile games with EverdreamSoft, Olivier returned to his favorite medium, the PC game, and began his work on Fireborne..

Olivier grew up in France but lived and worked in the US & Canada for several years before settling in Geneva, Switzerland. Because, chocolate.


Jonah Lobe

@Jonahlobe
jonahlobe.com

Co-Founder of Year Seventeen, Art

Jonah always knew he would become an artist, but he never owned a console system, and instead relied on pirated floppy's of Wolfenstein and the Catacomb Abyss for entertainment. His life was altered with the introduction of Doom 2, and after college, Jonah began his game career at Bethesda Softworks. For seven years, he designed their iconic monsters - their dragons, draugr, trolls, giants, ghouls, deathclaws, giant insects and more - for such acclaimed titles as "The Elder Scrolls V: Skyrim" and "Fallout 3."

Jonah left Bethesda in late 2012 to pursue his dream of writing a novel. That project is still in development, but in 2014 - after seeing Jean and Olivier's stunning work-in-progress - he joined the team. Jonah now creates 100% of the artwork for Fireborne.



Tony Muzzatti

@Tmuzzatti

Tony is our community manager and consultant for all things video-related. Professionally, he bounces between video production and marketing because he can't sit in one place for too long. At the end of the day, Tony relaxes with a good video game or a TV-binging-session with his cat Panda. He's located in the Washington D.C. area.


Budo

@Budo
budomusic.com

Josh Karp, better known by his stage name Budo, is an American hip hop producer and multi-talented instrumentalist. An old friend of Jonah's, Budo has performed with Macklemore and Madonna at the Grammys, has released four solo albums, and is creating the original soundtrack for Fireborne.


Matthew Tardiff

@MatthewTardiff
hummingbirdandthelotus.tumblr.com

An animator was born when Matt first declared that life would be given to anything he touched. Under his influence, everything from CG puppets to clay to common ketchup packets would dance and perform death-defying feats of heroic excellence. Matt lives in Florida and is the principal animator on Fireborne.


Maxime Lebled

@MaxOfS2D
maxofs2d.net

Maxime is a self-taught animator from France. Besides being blessed with a booming, movie-star voice, Maxime has worked on Rust, Garry's Mod, and Wrack. In his spare time, Maxime creates cosmetic items and animation for Dota 2 and Team Fortress 2.


Eduardo Ortiz Frau

@edsounddesign
edsounddesign.com

Eduardo Ortiz Frau is a sound designer and editor based in Austin, Texas. His career in audio was born from his love of music, and the processes involved in creating it. Educated in both music composition and audio engineering, he makes use of each sensibility to elevate sound to the status of art. His smile is contagious; we recommend you keep your distance.

Hey Yearseventeen!

The team

Jean

Jonah

Olivier

Our assistants